Procedural building modelled for further use with RBD Material Fractures. Modelled in Houdini, textured in Substance Painter. (Matte-pantings created in Photoshop).

MA Final Masters Project. Jun - Sep 2020.

Procedural building models, 1 & 2.             

Textured and material fractured

model.

Model shown in final comp.

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Dummy Geometry of the environment, modelled to extract lighting passes for a matte-painting.

Screen Shot 2020-10-08 at 09.58.05.png

Model shown with 3 other matte-painted buildings.

Cliff-side building model. Modelled in Houdini, textured in Substance Painter.

MA Final Masters Project. Jun - Sep 2020.

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Initial project moodboard for the building.

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Final dummy geometry model of the building, cliffs and sea.

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Building look development.

Final composited model.

Screen Shot 2020-10-08 at 09.49.38.png

Texturing in Substance Painter.

Jerrycan and water tower modelling and texturing. Modelled in Houdini, textured with photogrammetry in Houdini, textures edited in Photoshop. 

MA Aquascape Project. Oct - Dec 2019.

Screen Shot 2020-10-08 at 09.36.59.png

Initial project moodboard.

Screen Shot 2020-10-08 at 09.38.11.png

Jerrycan primitive model

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Water tower reference images.

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Wireframe dummy geometry model of the water tower

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Jerrycan primitive model wireframe.

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Jerrycan final model with textures.

Screen Shot 2020-10-08 at 09.39.02.png

Water tower background plate.

Screen Shot 2020-10-08 at 09.39.28.png

Dummy geometry of the water tower, with combined light passes.