Procedural building modelled for further use with RBD Material Fractures. Modelled in Houdini, textured in Substance Painter. (Matte-pantings created in Photoshop).

MA Final Masters Project. Jun - Sep 2020.

Procedural building models, 1 & 2.             

Textured and material fractured

model.

Model shown in final comp.

Dummy Geometry of the environment, modelled to extract lighting passes for a matte-painting.

Model shown with 3 other matte-painted buildings.

Cliff-side building model. Modelled in Houdini, textured in Substance Painter.

MA Final Masters Project. Jun - Sep 2020.

Initial project moodboard for the building.

Final dummy geometry model of the building, cliffs and sea.

Building look development.

Final composited model.

Texturing in Substance Painter.

Jerrycan and water tower modelling and texturing. Modelled in Houdini, textured with photogrammetry in Houdini, textures edited in Photoshop. 

MA Aquascape Project. Oct - Dec 2019.

Initial project moodboard.

Jerrycan primitive model

Water tower reference images.

Wireframe dummy geometry model of the water tower

Jerrycan primitive model wireframe.

Jerrycan final model with textures.

Water tower background plate.

Dummy geometry of the water tower, with combined light passes.

© 2020 BY TESS REES